Generated from create.h with ROBODoc v3.2.2 on Sun Aug 27 19:47:33 2000

TABLE OF CONTENTS

  1. GalaxyNG/gamespecification
  2. GalaxyNG/newplayer

GalaxyNG/gamespecification

NAME
   gamespecification --
FUNCTION
   Defines the layout of a game.
SOURCE
    typedef struct gamespecification {
      player         *next;
      long            cookie;
      char           *name;
      newplayer      *players;
      double          galaxySize;
      double          minDist;
      double          radiusEmptyPlanets;
      int             numberOfHomePlanets;
      double         *coreSizes;    /* Default size of each core home planet */
      long            gameOptions;
      int             numberOfEmptyPlanets;
      int             numberOfStuffPlanets;
      int             numberOfPlayers;
    } gamespecification;    

GalaxyNG/newplayer

NAME
   newplayer --
SOURCE
    typedef struct newplayer {
      struct newplayer *next;
      long            cookie;
      char           *name;
      char           *addr;
      char           *pswd;
      int             numberOfHomePlanets;
      double         *coreSizes;    /* array of doubles; */
    } newplayer;