Generated from create.h with ROBODoc v3.2.2 on Sun Aug 27 19:47:33 2000
TABLE OF CONTENTS
- GalaxyNG/gamespecification
- GalaxyNG/newplayer
NAME
gamespecification --
FUNCTION
Defines the layout of a game.
SOURCE
typedef struct gamespecification {
player *next;
long cookie;
char *name;
newplayer *players;
double galaxySize;
double minDist;
double radiusEmptyPlanets;
int numberOfHomePlanets;
double *coreSizes; /* Default size of each core home planet */
long gameOptions;
int numberOfEmptyPlanets;
int numberOfStuffPlanets;
int numberOfPlayers;
} gamespecification;
NAME
newplayer --
SOURCE
typedef struct newplayer {
struct newplayer *next;
long cookie;
char *name;
char *addr;
char *pswd;
int numberOfHomePlanets;
double *coreSizes; /* array of doubles; */
} newplayer;